The other day we got in a quick game of 6mm Micro Armor. The setting was a ‘what if’ scenario from the Cold War (c. 1982) – Soviet forces were trying to outflank the American position with a probing attack. I was playing the Americans and John M. was playing the evil hordes of communists (J).
The battlefield was relatively small – 3’x3’ – representing the western side of a small village. The Soviets were tasked with quickly moving up past the village and clear a path for the oncoming forces. They had a second-line company of T-72 tanks and a company of BMP mounted infantry to accomplish this with.
The Americans had but one platoon of infantry and a single platoon of four of the new-fangled M1 tanks (the original 105mm mounted version). They were in position, though, to try and hold off the Soviet advance. The game had a 90 minute limit, and we were using the Combat Cards as the ruleset.
The game went really fast; the Soviet armor pushed had up the western flank and pinned the Americans with their backs against their table edge. Only through some fortuitous artillery, and aggressive maneuvering by the Americans, were they stopped short of reaching their objective on the western side.
In the main village, the Soviets were much more cautious – they knew and house-to-house fighting would greatly slow their advance. Instead they tried to slip between the village and a small wood to the west. The American commander (being brilliant of course J) had laid a minefield in the gap which forced the Soviet infantry to detour even further to the west – right into the waiting American positions.
In the end the Americans were able to stop the Soviet advance by inflicting enough casualties. It was a short & sweet game that was fun. John is a fun opponent despite his logic-defying luck.
Well until next time…
Happy Gaming!
Dan