ANOTHER GREAT SCENARIO
Chris L. and I decided to get in a game with our WWII Micro Armor the other day. We hadn’t broken them out in a while, so we dusted off the cobwebs from the gun barrels and put them to task.
Chris was playing his Americans, and I my Germans. The scenario was set in mid ’44 in western France. The Germans were desperately trying to delay the rapidly advancing Americans and yet still safely extract what they could of there own forces. The Americans were trying to push through the German defenses as quickly as possible and advance deep into the enemy’s lines.
My force consisted of the remnants of two tanks companies (if you could call them that) with a hodge-podge of infantry units, while the Americans had a reinforced armored battalion and attached infantry. The scenario had a specified “turn” limit, so everything had to move quickly.
Chris understood his task pretty well, so he started out charging headlong into my positions. This created all sorts of chaos in the German’s lines as unit were rapidly overrun before they could react, other units became pined placed and yet still others just never got a chance to fight! L
As the game progressed it became more and more challenging to control our forces (a little like real combat, eh?). Command units became separated from their commands, units became cut-off behind the enemy advance, etc. Compounding the problem from the German perspective was the fact that none of my units could effectively fire on the enemy. The notable exception being my artillery - every single American unit that ended up out of action was a direct result of artillery fire. Iron Crosses to the lot of them!
In the end, the well placed artillery fire proved to be too much to for the Americans to overcome. Their advance stalled and the Germans won by a slim margin in victory points. All-in-all it was another fun game! I know I have been playing a lot of historical stuff lately, but how can you not when every battle is a blast to play?
Well, until next time…
Cheers!
Dan