THIS TIME IT IS IN THE EAST…
Lately I have been getting in a lot of games of WWII miniatures. I don’t know if we are just having a renewed interest, it’s a phase, or the period just feels fresh and different right now. Whatever it is, the games have been fun and our enthusiasm for them growing.
This time the scenario was set on the eastern front, in the Ukraine, sometime in late 1943. Mark was playing the Russians, and I the hard pressed Germans. We were again testing out a new set of rules – the card based ones I have mentioned previously.
The Russians were attacking German positions which had been prepared along a pair of large, low hills. The Russians had an under strength tank regiment with some accompanying infantry, while the Germans essentially had a heavily reinforced infantry company with some armor. The Russians had far more tanks, and of better quality, than the Germans, but both had similar amounts of infantry. The Germans were then forced to employ some self-propelled, but mostly towed anti-tank weapons in addition to their paltry tank allotment (only a platoon of Pz III’s) to have any hope of stemming the red tide.
The Russians were trying to achieve a breakthrough in the German lines, so their mission was to punch a hole and then get as much stuff through and towards the German rear as possible (specifically, past a mission “Phase Line”). The Germans were tasked with simply killing, or taking out of action, as much Russian stuff as possible.
The Russian tank hordes came on in an impressive area of metal might which looked as if they would walk right through the German positions. That is until some AWESOME interdiction fire by the German artillery guns laid down a barrage that knocked out a platoon and a half of T34/76’s (of course that was the pinnacle of their success for balance of the game, but it was gladly accepted).
This changed the Russian strategy significantly. They now moved into a pincer action, trying to expose and crumble one or both of the German flanks. While they did have some minor early success with these two attacks, both eventually bogged down due to Russian command issues…er, I mean brilliant German generalship… and turned into wars of attrition.
Unfortunately for the Germans, attrition was the one game they couldn’t afford to play. However, in the end the Germans managed to prevent enough Russian units from crossing the designated “Phase Line” for the assault, while still inflicting sufficient Russian casualties to carry the day.
This was a very fun game, with lots of back and forth momentum, heavy firefights and a good dose of “stick-it-to-your-opponent” with the card-play. I am really coming to enjoy these rules. They allow a reasonable simulation of the tactics and equipment of the period, in a framework of game play that is fast-paced and engaging at all times – if your aren’t desperately trying to play your next turn, you are scanning your cards for what you can do to thwart your opponent’s efforts during his turn. We will next have to try them in 15mm to see if the same fun can be had in a different scale.
Until next time…
Cheers!
Dan